By the third week, I’m in hell.
I’m managing a Kickstarter campaign to fund the self-publication of my third novel Badge. I need to accrue $6,000 in donations in a total of 25 days or I get nothing. For me this means hitting up Facebook friends, the 400 or so people on my email list, friends and family, telling them about my book and the campaign. By this third week, things have stalled. The tally is just above $3,000—over half way there—but it’s been slow for over a week. I’ve already hit my contacts hard. I have no idea what else to do.
When it became clear my third novel Badge wasn’t going to get publishing traditionally, I decided to crowd source its self-publication. I was familiar with Kickstarter. I’d helped promote the Kickstarter campaign to fund the film version of my first novel Stuck Outside of Phoenix, which met its goal, and the film is now in the can awaiting distribution. I didn’t care much for the roller coaster process of crowd sourcing, but I liked it a lot better than not having a film version of my first novel in the can.
I could’ve just published Badge on the cheap—say, as an ebook with no money for promotion—but Badge was my best book yet, the culmination of seventeen years of novel writing. To publish it solely as an ebook—or to watch myself go into debt with it as I had with my first two self-published novels—wasn’t what I had in mind. Three novels into my writing career, I felt the least I could ask for was not to lose money on publishing my fiction.
I wrote up a business plan—proofreading, publishing, printing and review copy submissions of Badge, plus a five-city West Coast tour. The bottom line came to about $5,000. It wasn’t an ideal plan; I considered it the minimum of what I wanted for Badge. Figuring I was probably underestimating expenses, I decided I needed $6,000 for the project.
At the time I set up the campaign, there were a couple of main companies you could go through to crowd source. Kickstarter was one. A Kickstarter campaign’s most distinguishing feature is that the artist has to reach or exceed her goal to get any money. If your goal is $10,000 and you raise $9,999, you get $0. Indiegogo, the second major way to crowd source, allows you to choose whether your campaign is all-or-nothing or not. If the example above were earned during a non-all-or-nothing Indiegogo campaign, the artist would keep $9,999 (minus fees).
On the surface, getting to keep whatever you raise looks like a huge asset for the artist. Can you imagine doing all that pleading for nothing? But that’s not the whole story. Something about all-or-nothing campaigns are more exciting than ones that merely have a suggested goal. The drama of $10k-or-the-highway is real, and people tune in, check to see how you’re doing, root for you, share your campaign with friends and, of course, donate. It must be harder to keep people interested over the course of a weeks-long campaign if they aren’t wondering if you’re going to make it. Donors want to win just like you do.
What I love about Indiegogo is its independent status. Kickstarter is deeply entrenched with Amazon, which handles all of the company’s money transactions, and Amazon gets a percentage of every dollar raised on Kickstarter. If you’ve followed the publishing industry for the last couple of decades, you know Amazon’s goal is to pretty much destroy independent bookstores. I find neighborhood indies vital to my own sanity, so I go out of my way not to support Amazon.
Still, I went with Kickstarter for Badge for one reason: many of the folks in my social circle gave to the Stuck the Movie Kickstarter campaign, and I didn’t want to scare them away with a crowd sourcing method that was new to them. In the end, I couldn’t afford to be too precious about not giving one thin dime to Amazon. If I wanted to publish Badge well, I needed this thing to work.
As I prepared the Badge page at Kickstarter, I had to pick a block of time for the campaign. Kickstarter recommends one month. I remember from the Stuck the Movie fundraising that a month seemed too long, so I opted for 25 days. That was four full work weeks, which I think is a healthy arc for the story of your campaign to build momentum.
From my experience, Kickstarter campaigns follow a certain trajectory. The first few days bring lots of excitement and donations. By the second week, the campaign feels like old news, and there are few donations. The third week often rekindles energy and donations, and the fourth week brings great drama and (hopefully) pushes you over the line. Patrons seem not to want to end these things before the clock ticks down or they’ll kill the arc. I also think they want to wait to see if you’re going to be successful before they donate. It’s a weird synergy. You need people to donate to encourage others to donate, but no one seems to want to donate if there aren’t already donations. It becomes a chicken-or-egg scenario. During the Stuck the Movie campaign, I got excited when donations came during the days when nothing else was going on, or when larger sums were donated that clearly encouraged others to give at more modest levels. The former kept me hopeful, the latter helped create a winning vibe. Everyone involved needs a jolt here and there.
I started my Badge campaign on May 19th, let everyone in my social network (Facebook and Twitter) know about it, and sent an email to my email list. To complicate things, my wife and I don’t have the Internet at home, so much of this online work was done at the library, or in my truck in the McDonald’s parking lot up the street, taking advantage of their wayward wifi signal. Not the way I’d choose to spend my time, but it was working. A couple of large donations got things rolling, and I was thrilled to make it to $2,500 by the end of the first week.
During the second week, I kept it up on Facebook and Twitter, but incoming donations were much slower going. I had to post like crazy to eke my total above $3,000 by week’s end. Halfway there at the halfway point wasn’t bad, but the constant marketing had me doubting myself. I remembered a Faulkner story called “Spotted Horses” in which the unsavory Flem Snopes comes to town with a batch of wild horses. Snopes announces they’re for sale, and the townspeople laugh. No one would buy such a worthless bunch of animals. Snopes is undaunted, sets up shop in the middle of town, creates a temporary corral. Eventually, in a skillful tap dance that would make any used car salesman proud, Snopes sells every last horse, some to the same townspeople who’d laughed at him. The theme is clear: Hang around long enough, present yourself with enough authority, and eventually you’ll sell. My weeks-long Internet barrage had me feeling vaguely Snopes-ish, but I reminded myself I wasn’t selling something worthless. I was selling a novel that took seven years to write, and it wasn’t going to see the light of day unless people donated. If it didn’t make the goal, I wouldn’t waste any more of my or their time, but I wasn’t going to get sheepish now.
I count on week three to reinvigorate my campaign, but the trickle continues. At this point, I’m desperate. I email my largest donors, ask them politely what I could do to entice them into a higher bracket. I even create a new $1,000 donation level with a reward I hadn’t thought of before. When the third week comes to a close, I’m at $3,700. One week and $2,300 to go. I regret tacking on that extra grand to my goal in the beginning. Still, I accrued $2,500 in the first week. There’s nothing to do but keep slogging.
More Facebook posts, more emails, more Tweets early in the last week bring some curious folks out of the woodwork, and I wind up at $4,500 with one work day to go. The only answer seems to be to hang out in the McDonald’s parking lot all day, making sure folks understand the end is nigh. I’m betting the whole McMuffin on the drama factor making people feel generous at the end. At this point, it’s my only play.
That afternoon, a big donor puts me above $5,000, and I feel a weight lifted. I announce all over Facebook I’m within $1,000 and that there are only a handful hours to go. Then I get a $125 donation, then $75, then $50. I’m over $5,500 with two hours to go. Five hundred lousy bucks! I post, I tweet, I email. The last hour brings a flurry of smaller donations, and with mere seconds to go I wind up at $6,031. By the skin of my teeth, Badge will happen the way I want it to happen.
The campaign was pretty much all I thought about for 25 days. I was always online, checking my donation status, posting updates, sending emails, thanking patrons and constantly wondering if that was enough.
And it was worth it. It’s hard to overestimate how much having money to start a publication project means to me. I’ve self-published two novels over the past decade, and I have yet to profit from either. In the end, there was a minimum amount of dignity I wanted for my work on Badge, and that dignity cost $6,000. I’m grateful to all 87 of my Kickstarter donors who helped get me there.
Crowd sourcing is a relatively new tool that allows self-publishers more opportunity to make a living as writers, or at least not to lose money on their projects. That might not sound like much, but for those of us who need to do this, it beats the hell out of the alternative.
Yours in laying down the law,
Art
Watch the Book Trailer for Badge.
Buy Badge.
statcounter
Showing posts with label Crowd-Sourcing. Show all posts
Showing posts with label Crowd-Sourcing. Show all posts
Monday, September 8, 2014
Monday, January 23, 2012
Why Crowdsourcing Stuck Outside of Phoenix the Movie is so Important
Something I touched on in my last blog that really needs to be hammered home is the necessity of crowdsourcing Stuck Outside of Phoenix the Movie.
In the eighties and nineties, bands often made their own LPs. It usually meant setting money aside from every gig, but having a record of your own was worth it. I've been in bands that put away twenty percent of all gig money until enough was saved to make a record. The Refreshments made a indie record in 1994 called Wheelie, recording it late at night at the Saltmine recording studio in Mesa. Wheelie cost about $1,000 to make. I was very proud of it then, and I still am.
When I became a novelist in 1997, I brought the DIY attitude of rock music with me. I never had a problem with the idea of self-publishing my work, but I had writer friends who couldn't fathom the idea. I thought they were crazy, and in 2003 I self-published my first novel Stuck Outside of Phoenix. At the time, print-on-demand publishing was revolutionizing the game, making it more affordable for authors to do it themselves. I self-published the first editon of Stuck for $450.
$1,000, $450. No small chunks of change but, thankfully, attainable.
Now let's talk about the movie producer. By contrast, movies are almost always very expensive to make. Most of the ones we watch cost millions. Still, there are many examples of great movies that were made for comparatively little. Swingers was made for a quarter of a million. The Blair Witch Project was made for something like $50,000. The all-time winner is Clerks, which was made for $7,500. Even at these less expensive levels, producers need lots of money to get a movie made, or at least a lot more than writers and musicians.
So, where does a movie producer get the dough? He could try to get it funded by a big studio, like the ones that bring us summer blockbusters. As you might guess, the odds are largely against this working out. Moreover, you can bet a big studio is going to have its hand in every creative decision: the script, the actors, the locations, the accompanying music. Nico Holthaus, the producer of Stuck Outside of Phoenix the Movie, told me that major studios read scripts while referring to a checklist of twenty-two attributes. If your script doesn't have at least seventeen of those attributes, then the studio won't make the movie. (Ever wonder why so many movies are so similar? There you go.) I don't know what those attributes are, but you can guess, can't you? Car chase, sex scene, happy ending, it doesn't take a genius.
When I wrote the novel Stuck Outside of Phoenix, and the script for Stuck Outside of Phoenix the Movie, my goal was to write about a kid struggling to get out of his hometown, with the early nineties Tempe music scene as a backdrop. I wasn't focused on car chases or sex scenes or happy endings. (That doesn't mean they aren't in the book, or won't be in the movie.) I was focused on fulfilling my vision, bringing forward this character and this world in a clear, resonate way.
It's fair to assume major studios would have no interest my script. Moreover, I'm not sure I'd want them messing with it. Can you imagine some movie exec demanding we take out a Dead Hot Workshop song during a scene and replace it with a Hootie and the Blowfish song? Did you just have a heart attack? So did I. The instant you sign these people on, it's not your movie anymore. They bought it from you. The folks working on Stuck want to make these decisions themselves because that way the movie will reflect the visions of the movie makers, not some shareholder somewhere who only cares about return on investment.
So, big studios are out. What other options are there to raise funds? Crowdsourcing!
If you step forward with a donation to Stuck Outside of Phoenix the Movie's Kickstarter campaign, you can help fulfill this vision. With your contribution, and hundreds of other folks doing the same, we can make a great movie about the Tempe music scene in the early nineties. Luckily, we don't need anywhere near a million bucks to get it done--not even close--but we do need a substantial sum. (It's an amount somewhere between Clerks and The Blair Witch Project.) Nico and I know the world of the struggling musician in Tempe in the nineties, and with your help--and the help and talents of hundreds of others--we can create something everyone can be proud of. You think this movie would ever get made if it were up to major studios? And how good could it be? They don't know this world. They're not us.
So please give to the Kickstarter campaign, and share the link at your blog, Facebook page, and anywhere else you think interested people might happen upon it. All the folks involved want to make a great movie, and with your help, we can.
Donate now.
Thanks for all you do.
Art
In the eighties and nineties, bands often made their own LPs. It usually meant setting money aside from every gig, but having a record of your own was worth it. I've been in bands that put away twenty percent of all gig money until enough was saved to make a record. The Refreshments made a indie record in 1994 called Wheelie, recording it late at night at the Saltmine recording studio in Mesa. Wheelie cost about $1,000 to make. I was very proud of it then, and I still am.
When I became a novelist in 1997, I brought the DIY attitude of rock music with me. I never had a problem with the idea of self-publishing my work, but I had writer friends who couldn't fathom the idea. I thought they were crazy, and in 2003 I self-published my first novel Stuck Outside of Phoenix. At the time, print-on-demand publishing was revolutionizing the game, making it more affordable for authors to do it themselves. I self-published the first editon of Stuck for $450.
$1,000, $450. No small chunks of change but, thankfully, attainable.
Now let's talk about the movie producer. By contrast, movies are almost always very expensive to make. Most of the ones we watch cost millions. Still, there are many examples of great movies that were made for comparatively little. Swingers was made for a quarter of a million. The Blair Witch Project was made for something like $50,000. The all-time winner is Clerks, which was made for $7,500. Even at these less expensive levels, producers need lots of money to get a movie made, or at least a lot more than writers and musicians.
So, where does a movie producer get the dough? He could try to get it funded by a big studio, like the ones that bring us summer blockbusters. As you might guess, the odds are largely against this working out. Moreover, you can bet a big studio is going to have its hand in every creative decision: the script, the actors, the locations, the accompanying music. Nico Holthaus, the producer of Stuck Outside of Phoenix the Movie, told me that major studios read scripts while referring to a checklist of twenty-two attributes. If your script doesn't have at least seventeen of those attributes, then the studio won't make the movie. (Ever wonder why so many movies are so similar? There you go.) I don't know what those attributes are, but you can guess, can't you? Car chase, sex scene, happy ending, it doesn't take a genius.
When I wrote the novel Stuck Outside of Phoenix, and the script for Stuck Outside of Phoenix the Movie, my goal was to write about a kid struggling to get out of his hometown, with the early nineties Tempe music scene as a backdrop. I wasn't focused on car chases or sex scenes or happy endings. (That doesn't mean they aren't in the book, or won't be in the movie.) I was focused on fulfilling my vision, bringing forward this character and this world in a clear, resonate way.
It's fair to assume major studios would have no interest my script. Moreover, I'm not sure I'd want them messing with it. Can you imagine some movie exec demanding we take out a Dead Hot Workshop song during a scene and replace it with a Hootie and the Blowfish song? Did you just have a heart attack? So did I. The instant you sign these people on, it's not your movie anymore. They bought it from you. The folks working on Stuck want to make these decisions themselves because that way the movie will reflect the visions of the movie makers, not some shareholder somewhere who only cares about return on investment.
So, big studios are out. What other options are there to raise funds? Crowdsourcing!
If you step forward with a donation to Stuck Outside of Phoenix the Movie's Kickstarter campaign, you can help fulfill this vision. With your contribution, and hundreds of other folks doing the same, we can make a great movie about the Tempe music scene in the early nineties. Luckily, we don't need anywhere near a million bucks to get it done--not even close--but we do need a substantial sum. (It's an amount somewhere between Clerks and The Blair Witch Project.) Nico and I know the world of the struggling musician in Tempe in the nineties, and with your help--and the help and talents of hundreds of others--we can create something everyone can be proud of. You think this movie would ever get made if it were up to major studios? And how good could it be? They don't know this world. They're not us.
So please give to the Kickstarter campaign, and share the link at your blog, Facebook page, and anywhere else you think interested people might happen upon it. All the folks involved want to make a great movie, and with your help, we can.
Donate now.
Thanks for all you do.
Art
Subscribe to:
Posts (Atom)
